Some other factors affect the amount of experience points gained in battle: If a Wardog kills an enemy, the XP reward is divided evenly among the combat party brothers. The other 80% is distributed equally among the combat party members. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.Įxamples of some backgrounds: Starting LevelsĪ character who dealt the killing blow gets 20% of the XP gained from the enemy. Some recruits with military backgrounds may already have a few levels under their belt. Secondary Attributes can be increased each level by 2-5 points, depending on a character's talent.Primary Attributes can be increased each level by 1-4 points, depending on a character's talent.The actual maximum level is 33 (before DLC "Warriors of the North" it was 42).Īttributes can be divided into two different categories: Every level above 11 (= Veteran Level) requires 4000+1000*(current_lvl-11) XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. With each level your brothers gain they receive a perk point and can increase three different attributes. LevelĪs mercenaries fight and gain experience they will level up. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession. Level and Experience The character's level is a value between 1 and 11 and measures experience in battle. Availability of items and supplies from towns and cities is unaffected by difficulty.Enemies will carry the same equipment with the same stats on all difficulty levels.Things that are NOT modified by chosen difficulty levels: Therefore the player has to live with every decision he makes and can not reload to a previous state other than the last autosave. With this mode enabled for a campaign, the game saves automatically and the player is not able to set manual savepoints. Optionally, you can enable the "Ironman" mode for each difficulty level when starting a new campaign. Selling prices for various items at settlements are also reduced by 10% on Expert.įor starting gold and supplies, difficulty is tiered as high, medium and low (previously beginner/veteran/expert in older builds). Beginner also increases resource carrying capacity (+200 max ammo, +50 max tools, +50 max medicines) whereas on Expert, deserters take their equipment with them. Increasing Economic difficulty makes contracts pay 10% less per difficulty level. īeginner combat difficulty and Ironman mode delay the late game crisis by 5 days each.Ĭombat difficulty determines defense bonus for moving through zones of control during auto-retreat. On Beginner combat difficulty player gets 5 points lower (better) "to hit" rolls and enemies get 5 points worse ones. On higher combat difficulty harder enemy groups appear sooner.
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